Resume
Aside
Contact Info
- randall@rauwendaal.net
- github.com/raegnar
- twitter.com/raegnar
Skills
- Extensive knowledge of computer graphics and scientific visualization, global illumination algorithms, geometric modeling, and real-time and photorealistic rendering techniques.
- Proficient in C/C++, Zig, Java, Python, and Javascript.
- Experienced with OpenGL, DirectX, WebGPU, GLSL, HLSL, WGSL, and many graphics toolkits.
Disclaimer
Last updated on 2023-01-04.
Main
Randall Rauwendaal
Education
Ph.D. in Computer Science
Oregon State University
Corvallis, OR
2013
Dissertation: Voxel Based Indirect Illumination using Spherical Harmonics
M.S. in Computer Scienc
Oregon State University
Corvallis, OR
2012
Hybrid Computational Voxelization using the Graphics Pipeline
Bachelors of Science in Computer Science and Engineering
University of California at Davis
Davis, CA
2005
Professional Experience
Meta – Reality Labs Research Graphics
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Remote
2022 - 2023
- Co-designed a novel shadow rendering approach along with proposed hardware changes for a bespoke graphics IP.
- Proposed an Oracular Renderer as a significant enhancement over naïve cloud-device split renderer.
Apple – Platform Architecture Group
Cupertino, CA
2015 - 2022
- Architected and designed the Apple Tessellator, Vertex Amplification, Multilayer Rendering, Barycentric Coordinates & Primitive ID, and Variable Rasterization Rate features.
- Led several significant X-functional efforts at Apple that resulted in differentiating IP.
- Prototyped advanced Graphics algorithms.
- Established and led the Rendering Research Discussion Group for 7 years (over 70 presentations!)
- Undisclosed research.
Intel – Advanced Technology Group
Victoria, BC
2014 - 2015
- Provide architectural advice and consultation to game developers and middleware providers to best enable Intel graphics solutions.
- Research new real-time graphics techniques targeted at game developers.
Student Researcher
Graphics and Image Technology Lab
Corvallis, OR
2006 − 2013
Grantee of Intel’s Visual Computing Initiative
- Explored advances in the parallelization and discretization of global illumination algorithms.
Grantee for USDA Agricultural Research Program
- Developed a contour following coverage algorithm based on GPU neural networks.
Intern
Intel –- Advanced Visual Computing
Hillsboro, OR
2010 − 2011
- Worked on the native API for Intel’s Many Integrated Core architecture.
- Co-authored an internal white-paper evaluating several Intel proprietary parallel programming models for vector utilization.
Engineer V
Center for Geotechnical Modeling
Davis, CA
- Developed an intuitive application to gather data from a wireless sensor network.
- Maintained UC Davis NEESit equipment site.
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Center for Urban Forest Research
Davis, CA
Summer 2003
- Worked to develop a sophisticated 3D tree modeling program.
- Utilized customized recursive L-systems to generate unique trees.
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Guidant
Santa Clara, CA
Summer 2002
- Maintained critical operations database and developed site features.
- Developed and designed several featured web pages.
Turbulent Dynamo Modeling Assistant
Lockheed Martin Solar Astrophysics Lab
Palo Alto, CA
1998−1999
- Investigated nonlinear dynamics of stellar dynamos.
- Simulated the magnetic convection currents of the sun.
- Rendered complex visualizations of solar dynamics.